Then I converted it to EBOOT and tested it on Vita and PSP, to my surprise the game worked apparently perfect, both translated and totally modified, without problems in Master League and others. I copied the BOOT sector from the original and rewrote it over the same sector (offset) from the MOD game and saved. So I decided to analyze the MOD game and the original game with the same ID in a HEX Editor and I noticed that there were big changes in the BOOT sector. It all started with PS1 Winning Eleven games for PSP and Vita, these games when you make MODs on them or apply translations, some things stop working like Master League. Games with more than 1 CD may work better in some cases with separate EBOOTs.īut I bumped into something curious that apparently worked and I don't know how far it goes. We know that PS1 games not working properly on PSP or Adrenaline (Vita), we have some means of repair like: So guys, I looked around and never saw anything about it.
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